Difference between revisions of "User talk:DavidJCobb/Tutorials/Editing NIFs"
User talk:DavidJCobb/Tutorials/Editing NIFs (edit)
Revision as of 17:05, 8 July 2017
, 17:05, 8 July 2017→Editing Skyrim hairs: info on TRIs
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** The Nexus has a TRI importer/exporter, but it's only for the version of Blender that hates you and everything you love. | ** The Nexus has a TRI importer/exporter, but it's only for the version of Blender that hates you and everything you love. | ||
** The Lascivious Slab has an updated importer/exporter for version 2.63+, but you'll need to make an account there to download it from the forums. | ** The Lascivious Slab has an updated importer/exporter for version 2.63+, but you'll need to make an account there to download it from the forums. | ||
** TODO: | ** The Nexus wiki has a clumsy moment-to-moment [http://wiki.tesnexus.com/index.php/Working_with_Skyrim_head_TRIs tutorial for editing TRIs]; it fails to give a high-level overview of what you're actually ''doing'' or ''why'', but it's possible to glean some information from it. | ||
*** It looks like the process involves using a utility to convert a TRI to a text file, fixing the converted file in Notepad++, importing that into Blender, making edits, exporting back to text, and then converting to a new TRI. | |||
*** The tutorial itself seems to be concerned with modifying head NIFs (as if creating or tweaking races) and then adjusting existing headparts to fit your changes, whereas my concern is more with fixing blends on edited headparts. | |||
* TODO: | |||
*** Get the TRI tools from the Slab and see if they work in Blender 2.7x. | *** Get the TRI tools from the Slab and see if they work in Blender 2.7x. | ||
*** See what editing a TRI file is even like. | *** See what editing a TRI file is even like. | ||
*** Document the process here. | *** Document the process here. |