Difference between revisions of "User talk:DavidJCobb/Tutorials/Editing NIFs"

→‎Editing Skyrim hairs: clarification on bounding spheres
imported>DavidJCobb
imported>DavidJCobb
(→‎Editing Skyrim hairs: clarification on bounding spheres)
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** Rotations on the skeleton head node will likely be wrong; copy the original values from your prior NIF
** Rotations on the skeleton head node will likely be wrong; copy the original values from your prior NIF
** NiSkinData bone lists will have bad transforms on the head bone; set translation to zero and rotation to the inverse of the skeleton node's rotation
** NiSkinData bone lists will have bad transforms on the head bone; set translation to zero and rotation to the inverse of the skeleton node's rotation
*** The bounding spheres will need to be corrected as well. NifSkope should preview each node's bounding sphere as a grey circle: it should encompass all vertices associated with that node. The values from your original NIF will make a good starting point, and may not even need further editing.
*** The bounding spheres will need to be corrected as well. NifSkope should preview each node's bounding sphere as a grey circle when the Bone List entry is selected (but not when its contained data is selected): the sphere should encompass all vertices associated with that node when you rotate the camera and swing it around. The values from your original NIF will make a good starting point, and may not even need further editing.
** As with the Blender 2.49b-only process, Fallout 3 bone names are in use. Change them back to SBP_31_HAIR.
** As with the Blender 2.49b-only process, Fallout 3 bone names are in use. Change them back to SBP_31_HAIR.
** Vertex colors may (only sometimes??) be exported incorrectly (converted to all white), and this is significant in that it will cause you to lose your alpha even with a NiAlphaProperty. I'm not sure how to address this at this time.
** Vertex colors may (only sometimes??) be exported incorrectly (converted to all white), and this is significant in that it will cause you to lose your alpha even with a NiAlphaProperty. I'm not sure how to address this at this time.
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