Difference between revisions of "Talk:SetName - Form"

603 bytes added ,  03:00, 31 July 2013
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imported>Thingy Person
imported>CraftySentinel
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::OnInit() fires just fine in the alias script. Why use an extra quest script? [[User:Thingy Person|Thingy Person]] ([[User talk:Thingy Person|talk]]) 2013-07-26T07:08:19 (EDT)
::OnInit() fires just fine in the alias script. Why use an extra quest script? [[User:Thingy Person|Thingy Person]] ([[User talk:Thingy Person|talk]]) 2013-07-26T07:08:19 (EDT)
== Name Persistence ==
While Form name changes are not saved they can still sometimes be carried over to another game instance(save) as long as the game has not closed, I am assuming this is due to the form being kept in memory and not reset when loading a new game (Note: Only some form types do this in my case it was Message Forms but when I attempted to replicate this on an Actor form it did not carry over ever). It's just something nice to be aware of as it can cause some inconsistencies. --[[User:CraftySentinel|CraftySentinel]] ([[User talk:CraftySentinel|talk]]) 2013-07-31T04:00:17 (EDT)