Difference between revisions of "User talk:Rasikko"
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:There are quite a few problems that have sprung up now that may be beyond my knowledge to over come hmm... but at least I figured out how to get the value for level 100. [[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-11-29T15:43:42 (EST) | :There are quite a few problems that have sprung up now that may be beyond my knowledge to over come hmm... but at least I figured out how to get the value for level 100. [[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-11-29T15:43:42 (EST) | ||
:: Discovered another missing portion. The base cost according to my testing is calculated twice. [[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-11-29T16:03:32 (EST) | :: Discovered another missing portion. The base cost according to my testing is calculated twice. [[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-11-29T16:03:32 (EST) | ||
::: Additional refinements have been made. The tempering level is involved in the calculation, thus the code is now: | |||
<source lang="papyrus"> | |||
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5)) | |||
</source> | |||
Where the tempering level is: | |||
*Fine = 1.166 | |||
*Superior = 1.333 | |||
*Exquisite = 1.499 | |||
*Flawless = 1.666 | |||
*Epic = 1.833 | |||
*Legendary = 1.999 |