Difference between revisions of "Category talk:Tutorials"

321 bytes added ,  22:08, 2 May 2019
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imported>PunkN
imported>Scrivener07
 
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For the past 4+ months, I'd been relentlessly attempting to port a mod to XB1 (with full permission of the creator of course) but failing/greying/balding/failing again to do so. I'd asked just about EVERY experienced author under the sun for assistance, and yet all help yielded zero answers...until that ONE. Summarized: FINALLY one author told me of this exact issue (which also took their team weeks to figure out) that was fixed by adjusting the texture files' sizes...  
For the past 4+ months, I'd been relentlessly attempting to port a mod to XB1 (with full permission of the creator of course) but failing/greying/balding/failing again to do so. I'd asked just about EVERY experienced author under the sun for assistance, and yet all help yielded zero answers...until that ONE. Summarized: FINALLY one author told me of this exact issue (which also took their team weeks to figure out) that was fixed by adjusting the texture files' sizes...  
My question is: what exactly are the correct file sizes in order for the CK to recognize and successfully plugin textures?
My question is: what exactly are the correct file sizes in order for the CK to recognize and successfully plugin textures?
:I believe the game prefers the textures to be sized to a power of two, for example 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096. A bad example would be something like 384x768. Thanks for the tip Dogtoothcg & Cancerous1. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-05-02T23:08:34 (EDT)
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