Difference between revisions of "AddForm - FormList"
→Notes: ARGH
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== Notes == | == Notes == | ||
* Code analysis indicates that new forms are appended to a block at the start of the list. This is ''almost'' the same as adding them to the start of the list. If the Creation Kit defines a FormList with elements A and B, and you add elements C, D, and E in that order, then the expected list order based on disassembly of the executable would be ''C D E A B''. | * It is not clear where in the list the form will be added. | ||
** Code analysis indicates that new forms are appended to a block at the start of the list. This is ''almost'' the same as adding them to the start of the list. If the Creation Kit defines a FormList with elements A and B, and you add elements C, D, and E in that order, then the expected list order based on disassembly of the executable would be ''C D E A B''. | |||
** The same editor who performed that code analysis also ran a simple test in-game, adding three activators to a FormList that already contained two. The resulting order was ''A B C D E''. | |||
* FormLists cannot contain duplicate entries. Using AddForm(...) with a form that is already in the list will not add a second copy to the list. | * FormLists cannot contain duplicate entries. Using AddForm(...) with a form that is already in the list will not add a second copy to the list. | ||
* A created reference does not become persistent by virtue of being added to a FormList. If you try to retrieve the reference from the FormList when it is not loaded and not persistent, you will get an incorrect result or no result. | * A created reference does not become persistent by virtue of being added to a FormList. If you try to retrieve the reference from the FormList when it is not loaded and not persistent, you will get an incorrect result or no result. |