Difference between revisions of "ApplyHavokImpulse - ObjectReference"
ApplyHavokImpulse - ObjectReference (edit)
Revision as of 21:37, 11 March 2012
, 21:37, 11 March 2012no edit summary
imported>Evernewjoy |
imported>Jbizek m |
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</source> | </source> | ||
To get an Actor to react to a havok impulse, you may need to apply a "push" first. | |||
<source lang="papyrus"> | |||
; launch the skeever up into the air | |||
Game.GetPlayer().PushActorAway(Skeever, 0) | |||
Skeever.ApplyHavokImpulse(0.0, 0.0, 1.0, force) | |||
</source | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] |