Difference between revisions of "Bethesda Tutorial Creating an Actor"
→Placing the Enemy
imported>Catwheezle m (More svelte template usage: no "Template:" needed.) |
imported>RedwoodElf |
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[[Image:TemplatedActorPlaced.png|500px]] | [[Image:TemplatedActorPlaced.png|500px]] | ||
{{InDepth|You'll notice that the reference appears in the editor as a green ''M''. Because this actor is templated, the editor doesn't know what it looks like, so it draws a capital ''M'' for historical reasons since lost to the vortex of time (theories range from "ninja monkey" to "monster" to "marker"). It's green because the default difficulty for leveled actors is "Easy".}} | {{InDepth|You'll notice that the reference appears in the editor as a green ''M''. Because this actor is templated, the editor doesn't know what it looks like, so it draws a capital ''M'' for historical reasons since lost to the vortex of time (theories range from "MOB" (Mobile Object) to "ninja monkey" to "monster" to "marker"). It's green because the default difficulty for leveled actors is "Easy".}} | ||
If you want to visit the new baddie you've created, start up the game with your plugin and: | If you want to visit the new baddie you've created, start up the game with your plugin and: |