Difference between revisions of "Bethesda Tutorial Dialogue"

700 bytes removed ,  02:47, 17 February 2012
m
Applying the three new templates: InDepth, ProTip and WarningBox.
imported>Catwheezle
m (Applying Template:NewFeature)
imported>Catwheezle
m (Applying the three new templates: InDepth, ProTip and WarningBox.)
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Now hit the OK button at the bottom of the window '''twice'''. The window will disappear and you'll see the Topic Info window.  
Now hit the OK button at the bottom of the window '''twice'''. The window will disappear and you'll see the Topic Info window.  


::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:InDepth|The first time you hit the "OK" button in the response window, the editor runs a simple spell-check on what you just entered. If you copied that precisely, there are no spelling errors, so the first button press won't do anything.}}
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|The first time you hit the "OK" button in the response window, the editor runs a simple spell-check on what you just entered. If you copied that precisely, there are no spelling errors, so the first button press won't do anything.
|}


=Topic Infos=
=Topic Infos=
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[[Image:ConditionItemGetStage.png]]
[[Image:ConditionItemGetStage.png]]


::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:InDepth|Note that you can reorder conditions with the left and right arrow keys or the buttons at the bottom left of the condition window. In this example the order doesn't matter, but if you started setting up your conditions with ORs as well as ANDs, it would.}}
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|Note that you can reorder conditions with the left and right arrow keys or the buttons at the bottom left of the condition window. In this example the order doesn't matter, but if you started setting up your conditions with ORs as well as ANDs, it would.
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Our final topic info window should look like this:
Our final topic info window should look like this:
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We still haven't dealt with the amulet itself yet, and the quest has no way to proceed from stage 10 to 30, so we have work to do!  
We still haven't dealt with the amulet itself yet, and the quest has no way to proceed from stage 10 to 30, so we have work to do!  


::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:InDepth|This might seem like a lot of work and unnecessary data-fumbling to just get characters to say a few lines. Part of the complexity is historical -- because it evolved from the old Morrowind text-based dialogue system, the organization can seem a little sideways and non-directed. But the same system also handles multiple characters saying the same line, combat barks, player greetings, hit responses, etc. Flexibility sometimes means complexity.  
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|style="border-style: solid; border-width: 0"|[[Image:InDepth.jpg|48px]]
|style="border-style: solid; border-width: 0"|This might seem like a lot of work and unnecessary data-fumbling to just get characters to say a few lines. Part of the complexity is historical -- because it evolved from the old Morrowind text-based dialogue system, the organization can seem a little sideways and non-directed. But the same system also handles multiple characters saying the same line, combat barks, player greetings, hit responses, etc. Flexibility sometimes means complexity.  


With some practice, all of this becomes second nature, and you'll be able to mechanically work the dialogue system as fast as you can write the lines themselves.  
With some practice, all of this becomes second nature, and you'll be able to mechanically work the dialogue system as fast as you can write the lines themselves.}}
|}




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