Difference between revisions of "Bethesda Tutorial Dialogue"
→Recording a Temp Track: Cleaned up the warning note a bit
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{{ | {{WarningBox|The game engine occasionally fails to playback audio files saved in the WAV/XMW format for reasons yet to be deciphered. To workaround this bug, FUZE equivalents of the voice assets need to be created. This can be done by converting the source WAV files (when applicable) to the XWM format, and subsequently to FUZ by pairing them with their LIP files. More information on the conversion process may be found [http://forums.bethsoft.com/topic/1347417-dialogue-troubles/page__p__20346206#entry20346206 here].}} | ||
=Additional Dialogue= | =Additional Dialogue= |