Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

imported>Henning
 
imported>SLiesegang
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There are a number of issues with the quest as we've implemented it.  
There are a number of issues with the quest as we've implemented it.  
# Bendu can be killed after we accept the quest, which would render it impossible to complete if we've already started it.  
# Bendu can be killed after we accept the quest, which would render it impossible to complete if we've already started it.  
# We don't add the map marker to the player's map when Bendu tells where to go.
# It's possible for the player to get the amulet via pickpocketing, which would advance the quest properly, but leave extra objectives hanging around uncompleted.  
# It's possible for the player to get the amulet via pickpocketing, which would advance the quest properly, but leave extra objectives hanging around uncompleted.  
# The player could find and kill the thief before meeting Bendu, which would cause the quest to advance, and be confusing.  
# The player could find and kill the thief before meeting Bendu, which would cause the quest to advance, and be confusing.  
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# Bendu just has generic hellos and goodbyes, rather than acknowledging his specific circumstance.  
# Bendu just has generic hellos and goodbyes, rather than acknowledging his specific circumstance.  


We'll go through these one at a time -- some of them have multiple solutions, with pros and cons.  
We'll go through these one at a time -- some of them have multiple solutions, with pros and cons.


=Killing Bendu=
=Killing Bendu=
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