Difference between revisions of "Bethesda Tutorial Quest Loose Ends"
Bethesda Tutorial Quest Loose Ends (edit)
Revision as of 00:08, 7 February 2012
, 00:08, 7 February 2012→Problems
imported>Henning |
imported>SLiesegang |
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There are a number of issues with the quest as we've implemented it. | There are a number of issues with the quest as we've implemented it. | ||
# Bendu can be killed after we accept the quest, which would render it impossible to complete if we've already started it. | # Bendu can be killed after we accept the quest, which would render it impossible to complete if we've already started it. | ||
# We don't add the map marker to the player's map when Bendu tells where to go. | |||
# It's possible for the player to get the amulet via pickpocketing, which would advance the quest properly, but leave extra objectives hanging around uncompleted. | # It's possible for the player to get the amulet via pickpocketing, which would advance the quest properly, but leave extra objectives hanging around uncompleted. | ||
# The player could find and kill the thief before meeting Bendu, which would cause the quest to advance, and be confusing. | # The player could find and kill the thief before meeting Bendu, which would cause the quest to advance, and be confusing. | ||
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# Bendu just has generic hellos and goodbyes, rather than acknowledging his specific circumstance. | # Bendu just has generic hellos and goodbyes, rather than acknowledging his specific circumstance. | ||
We'll go through these one at a time -- some of them have multiple solutions, with pros and cons. | We'll go through these one at a time -- some of them have multiple solutions, with pros and cons. | ||
=Killing Bendu= | =Killing Bendu= |