Difference between revisions of "Class"

7 bytes removed ,  08:46, 4 June 2012
m
imported>DreamKing
(→‎Attribute and Skill Weights: Added missing note that fNPCHealthLevelBonus is used in NPC health calculation.)
imported>DreamKing
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=Attribute and Skill Weights=
=Attribute and Skill Weights=
*'''Attribute Weights:''' For Actors above Level 1, these weights determine how the Actor distributes the Health, Magicka and Stamina bonuses they gain based on their level. Like the player, all Actors gain 10 points to distribute per level (this value comes from the iAVDhmsLevelUp game setting). Unlike the player, NPC's get a bonus amount of health per level as set by the fNPCHealthLevelBonus game setting; by default this is 5.
*'''Attribute Weights:''' For Actors above Level 1, these weights determine how the Actor distributes the Health, Magicka and Stamina bonuses they gain based on their level. Like the player, all Actors gain 10 points to distribute per level (this value comes from the iAVDhmsLevelUp game setting). Unlike the player, NPC's get a bonus amount of health per level as set by the fNPCHealthLevelBonus game setting; by default this is 5.
**For example, say Health = 1, Magicka = 2, Stamina = 3. An Actor at Level 7 has a total of 60 HMS points to distribute. 1/6 of them are given to Health, 2/6 to Magicka, and 3/6 to Stamina. So the NPC has +40 Health (+10 from Health's class weight and +30 from the global health bonus per level), +20 Magicka, and +30 Stamina.
**For example, say Health = 1, Magicka = 2, Stamina = 3. An Actor at Level 7 has a total of 60 HMS points to distribute. 1/6 of them are given to Health, 2/6 to Magicka, and 3/6 to Stamina. So the NPC has +40 Health (+10 from Health's class weight and +30 from the per-level health bonus), +20 Magicka, and +30 Stamina.
**Testing suggests that Health is set as the ceiling of any non-integer result, while Stamina is set as the floor.
**Testing suggests that Health is set as the ceiling of any non-integer result, while Stamina is set as the floor.
*'''Skill Weight:''' For Actors above Level 1, these weights and their sum determine how the Actor distributes the Skill Points based on their level.
*'''Skill Weight:''' For Actors above Level 1, these weights and their sum determine how the Actor distributes the Skill Points based on their level.
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