Difference between revisions of "Combat Tab"

215 bytes removed ,  19:14, 1 January 2015
should be slightly clearer
imported>Werez
imported>Werez
(should be slightly clearer)
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Combat Dialogue has the following event subtypes:
Combat Dialogue has the following event subtypes:


==General Combat Related==
==Combat Related==
*'''AcceptYield:''' Said when the actor accepts the player's yield.
*'''AcceptYield:''' Said when the actor accepts the player's yield.
*'''Attack:''' Said when the actor attacks.
*'''Attack:''' Said when the actor attacks.
*'''Bash:''' Said when the actor bashes with a shield.
*'''Bash:''' Said when the actor bashes with a shield.
*'''BleedOut:''' Said during the bleedout animation.
*'''BleedOut:''' Said during the bleedout state.
*'''Death:''' Said on death.
*'''Death:''' Said on death.
*'''Flee:''' Said when the actor flees from combat.
*'''Flee:''' Said when the actor flees from combat.
*'''Hit:''' Said when the actor is damaged.
*'''Hit:''' Said when the actor is damaged.
*'''PowerAttack:''' Said when the actor is power attacking with a melee weapon.
*'''PowerAttack:''' Said when the actor power attacks with a melee weapon.
*'''Taunt:''' Randomly said during combat.
*'''Taunt:''' Randomly said during combat.


==Crime Related==
==Crime Related==


*'''Assault:''' Said when player is seen commiting assault. Dialogue can be conditioned further with [[IsActorAVictim]].
*'''Assault:''' Said when player is seen commiting assault.  
**Tip: Dialogue can be conditioned further with [[IsActorAVictim]].
*'''Murder:''' Said when player is seen commiting murder.
*'''Murder:''' Said when player is seen commiting murder.
*'''PickpocketCombat:''' Said when player is caught pickpocketing.
*'''PickpocketCombat:''' Said when player is caught pickpocketing.
*'''Trespass:''' Said when player is trespassing. Dialogue can be conditioned further with [[GetTrespassWarningLevel]].
*'''Trespass:''' Said when player is spotted trespassing.  
**Tip: Dialogue can be conditioned further with [[GetTrespassWarningLevel]].
*'''Steal:''' Said when player is caught stealing.
*'''Steal:''' Said when player is caught stealing.
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf.
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf.


==Friend Crime Related==
==NoCare Crime==
These are said when the actor does not care that the player is commiting a crime.


*'''AssaultNC:''' Said when a friend sees the player commit assault.
*'''AssaultNC
*'''MurderNC:''' Said when a friend sees the player commit  murder.
*'''MurderNC
*'''PickpocketNC:''' Said when the player pickpockets their friend and they see it.
*'''PickpocketNC
*'''StealFromNC:''' Said when the player steals from their friend and they see it.
*'''StealFromNC
*'''TrespassAgainstNC:''' Said when the player is trespassing in their friend's property.
*'''TrespassAgainstNC


==Voice Power Related==
==Voice Power Related==
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==Not Used==
==Not Used==
*'''AllyKilled:''' Shows up in vanilla files, but doesn't appear in-game.
*'''AllyKilled:''' Shows up in vanilla files, but the event doesn't seem to work in-game.
*'''AvoidThreat'''
*'''AvoidThreat'''
*'''GroupStrategy'''
*'''GroupStrategy'''
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