Difference between revisions of "Combat Tab"
should be slightly clearer
imported>Werez |
imported>Werez (should be slightly clearer) |
||
Line 4: | Line 4: | ||
Combat Dialogue has the following event subtypes: | Combat Dialogue has the following event subtypes: | ||
== | ==Combat Related== | ||
*'''AcceptYield:''' Said when the actor accepts the player's yield. | *'''AcceptYield:''' Said when the actor accepts the player's yield. | ||
*'''Attack:''' Said when the actor attacks. | *'''Attack:''' Said when the actor attacks. | ||
*'''Bash:''' Said when the actor bashes with a shield. | *'''Bash:''' Said when the actor bashes with a shield. | ||
*'''BleedOut:''' Said during the bleedout | *'''BleedOut:''' Said during the bleedout state. | ||
*'''Death:''' Said on death. | *'''Death:''' Said on death. | ||
*'''Flee:''' Said when the actor flees from combat. | *'''Flee:''' Said when the actor flees from combat. | ||
*'''Hit:''' Said when the actor is damaged. | *'''Hit:''' Said when the actor is damaged. | ||
*'''PowerAttack:''' Said when the actor | *'''PowerAttack:''' Said when the actor power attacks with a melee weapon. | ||
*'''Taunt:''' Randomly said during combat. | *'''Taunt:''' Randomly said during combat. | ||
==Crime Related== | ==Crime Related== | ||
*'''Assault:''' Said when player is seen commiting assault. Dialogue can be conditioned further with [[IsActorAVictim]]. | *'''Assault:''' Said when player is seen commiting assault. | ||
**Tip: Dialogue can be conditioned further with [[IsActorAVictim]]. | |||
*'''Murder:''' Said when player is seen commiting murder. | *'''Murder:''' Said when player is seen commiting murder. | ||
*'''PickpocketCombat:''' Said when player is caught pickpocketing. | *'''PickpocketCombat:''' Said when player is caught pickpocketing. | ||
*'''Trespass:''' Said when player is trespassing. Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | *'''Trespass:''' Said when player is spotted trespassing. | ||
**Tip: Dialogue can be conditioned further with [[GetTrespassWarningLevel]]. | |||
*'''Steal:''' Said when player is caught stealing. | *'''Steal:''' Said when player is caught stealing. | ||
*'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | *'''WerewolfTransformCrime:''' Said when player transforms into a werewolf. | ||
== | ==NoCare Crime== | ||
These are said when the actor does not care that the player is commiting a crime. | |||
*'''AssaultNC | *'''AssaultNC | ||
*'''MurderNC | *'''MurderNC | ||
*'''PickpocketNC | *'''PickpocketNC | ||
*'''StealFromNC | *'''StealFromNC | ||
*'''TrespassAgainstNC | *'''TrespassAgainstNC | ||
==Voice Power Related== | ==Voice Power Related== | ||
Line 40: | Line 43: | ||
==Not Used== | ==Not Used== | ||
*'''AllyKilled:''' Shows up in vanilla files, but doesn't | *'''AllyKilled:''' Shows up in vanilla files, but the event doesn't seem to work in-game. | ||
*'''AvoidThreat''' | *'''AvoidThreat''' | ||
*'''GroupStrategy''' | *'''GroupStrategy''' |