Difference between revisions of "Creating Multithreaded Skyrim Mods"
Creating Multithreaded Skyrim Mods (edit)
Revision as of 11:32, 16 January 2015
, 11:32, 16 January 2015no edit summary
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* Have need of doing the same thing to a large group of objects? | * Have need of doing the same thing to a large group of objects? | ||
If you answered "yes" to any of these bullets, a multithreaded design pattern may increase the performance of your mod. Multithreading excels at taking tasks that would otherwise be run in sequence and making them run simultaneously. I have personally seen performance over 10 times faster (an action that once took ~8.5 seconds to now takes ~0.5 seconds) in my own mods using this | If you answered "yes" to any of these bullets, a multithreaded design pattern may increase the performance of your mod. Multithreading excels at taking tasks that would otherwise be run in sequence and making them run simultaneously. I have personally seen performance over 10 times faster (an action that once took ~8.5 seconds to now takes ~0.5 seconds) in my own mods using this method. | ||