DavidJCobb

Joined 8 March 2022
368 bytes added ,  16:50, 9 August 2014
→‎Rotation resources: Added reference links for matrix-to-Euler conversion.
imported>DavidJCobb
(added sources)
imported>DavidJCobb
(→‎Rotation resources: Added reference links for matrix-to-Euler conversion.)
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[http://www.vectoralgebra.info/axisangle.html This page] and [http://www.vectoralgebra.info/euleranglesvector.html this page] together offer the information needed to convert from Euler angles (in any convention) to an axis-angle representation.
[http://www.vectoralgebra.info/axisangle.html This page] and [http://www.vectoralgebra.info/euleranglesvector.html this page] together offer the information needed to convert from Euler angles (in any convention) to an axis-angle representation.
[https://web.archive.org/web/20051124013711/http://skal.planet-d.net/demo/matrixfaq.htm#Q37 This page] describes how to pull right-handed Euler ZYX from a rotation matrix. It's easy to convert the math to left-handed if you use [http://www.vectoralgebra.info/eulermatrix.html the matrix formula generator linked earlier] and if you understand what atan2 does and why.


The process of converting from axis angle to quaternion (and vice versa) is one of the few rotation-related operations that [https://en.wikipedia.org/w/index.php?title=Axis%E2%80%93angle_representation&oldid=608157500#Unit_quaternions Wikipedia explains in plain English]. Ten bucks says a pack of PhDs will eventually come along and rewrite the article into gibberish, so that's a link to an archived version of the article as it existed when I found it.
The process of converting from axis angle to quaternion (and vice versa) is one of the few rotation-related operations that [https://en.wikipedia.org/w/index.php?title=Axis%E2%80%93angle_representation&oldid=608157500#Unit_quaternions Wikipedia explains in plain English]. Ten bucks says a pack of PhDs will eventually come along and rewrite the article into gibberish, so that's a link to an archived version of the article as it existed when I found it.


== Converting any Euler sequence to a rotation matrix ==
== Converting any Euler sequence to a rotation matrix ==
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