Difference between revisions of "Creation Kit Keyboard Mapping"
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The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]]. | |||
The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via '''Edit > Render Window Hotkeys'''. This page is intended as a quick reference to the default key bindings. | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | |||
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! style="background:#efefef;" colspan=1 | Function | |||
! style="background:#efefef;" | Key | |||
! style="background:#efefef;" colspan=1 | Notes | |||
! style="background:#efefef;" colspan=1 | New? | |||
|- | |||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection||NEW | |||
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| Clear selection||D||Clears current selection (deselect) || | |||
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| Copy selection||CTRL+C||Copies current selection|| | |||
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| Create a multibound reference||CTRL+B||N/A|| | |||
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| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)|| | |||
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| Cycle camera view||C||Cycles through the different camera views|| | |||
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| Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden|| | |||
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| Delete selection||DELETE||Deletes current selection|| | |||
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| Drop camera||ALT+Z||N/A|| | |||
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| Drop selection to ground||F||Drops current selection to nearest collision|| | |||
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| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication|| | |||
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| Edit landscape||H||Opens the landscaping editor|| | |||
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| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off|| | |||
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| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off|| | |||
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| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off|| | |||
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| Enter selection manipulation mode||R||N/A|| | |||
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| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off|| | |||
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| Freeze the camera||3||Freezes camera and shows view frustrum|| | |||
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| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers|| | |||
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| Load selected object's parent cell||CTRL+L||N/A|| | |||
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| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication|| | |||
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| Object palette||SHIFT+O||Opens Object Palette window|| | |||
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| Paste clipboard contents||CTRL+V||Pastes clipboard contents|| | |||
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| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place|| | |||
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| Picking preferences||/||Opens the Picking Preferences dialog|| | |||
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| Place camera above selection||T||Top-down view of selection|| | |||
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| Raise selection||ALT+G||Raises selection 3 units (on the z axis)|| | |||
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| Redo||CTRL+Y||Redo last action|| | |||
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| Refresh||F5||Reloads the current cell|| | |||
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| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0|| | |||
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| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference|| | |||
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| Save||CTRL+S||Saves plugin|| | |||
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| Scale a light's fade distance||CTRL+ALT+S|||| | |||
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| Scale a light's FOV||ALT+B|||| | |||
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| Scale a light's FOV||ALT+S|||| | |||
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| Scale a reference||S||Hold down "S" and move mouse to scale reference|| | |||
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| Search and replace||CTRL+F||Opens the Search and Replace window|| | |||
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| Show land borders||B||Toggle exterior cell boundaries on/off|| | |||
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| Show scene graph||F10||Opens Scene Graph window|| | |||
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| Swap editor water||CTRL+W|||| | |||
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| Toggle batch dialog||-||Opens the Batch Dialog window|| | |||
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| Toggle bright lights||A||Toggles lights on/off|| | |||
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| Toggle cell window loads||ALT+A|||| | |||
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| Toggle collision geometry||F4||Toggles collision geometry on/off|| | |||
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| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals|| | |||
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| Toggle flycam||`||Not Supported|| | |||
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| Toggle fog||CTRL+5||Toggles fog on/off|| | |||
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| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local|| | |||
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| Toggle grass||8||Toggles grass on/off|| | |||
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| Toggle grid||=||N/A|| | |||
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| Toggle havok||ALT+H||Toggles havok simulation on/off|| | |||
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| Toggle land culling||SHIFT+L||Toggles Land Culling on/off|| | |||
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| Toggle light markers||CTRL+I||Toggles light markers on/off|| | |||
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| Toggle light radius||L||Toggles light markers radii on/off|| | |||
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| Toggle location snap||Q||Toggles Grid Snap on/off|| | |||
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| Toggle markers||M||Toggles markers on/off|| | |||
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| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals|| | |||
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| Toggle occlusion planes||U||Toggles Occlusion Planes on/off|| | |||
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| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off|| | |||
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| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)|| | |||
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| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)|| | |||
|- | |||
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation|| | |||
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| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off|| | |||
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| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection|| | |||
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| Toggle shadows||5||Toggles shadows on/off|| | |||
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| Toggle sky||6||Toggles Sky on/off|| | |||
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| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off|| | |||
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| Toggle trees||ALT+T||Toggles Trees on/off|| | |||
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| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children|| | |||
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| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children|| | |||
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| Toggle water culling||SHIFT+W||Toggles water on/off|| | |||
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| Toggle wireframe||7||Toggles wireframe on/off|| | |||
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| Undo||CTRL+Z||Undo last action|| | |||
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| Unhide all hidden objects||ALT+1||Unhides all hidden references|| | |||
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|} | |||
[[Category:Keyboard Mappings]] | |||
[[Category:Editor Reference ]] | |||