DavidJCobb

Joined 8 March 2022
50 bytes added ,  13:12, 7 August 2018
imported>DavidJCobb
(my injected records)
imported>DavidJCobb
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|-
! style="font-size:1.1em" | Form ID
! style="font-size:1.1em" | Form ID
! style="font-size:1.1em" | Type
! style="font-size:1.1em;text-align:left" | Mod
! style="font-size:1.1em;text-align:left" | Mod
! style="font-size:1.1em" | Purpose
! style="font-size:1.1em" | Purpose
|-
|-
| 00C0BB00
| 00C0BB00
| STAT
| Cobb Positioner
| Cobb Positioner
| Static base form reserved for use as a placeable [[NAVCUT]] volume. Functionality currently disabled due to unexpected reverse-engineering difficulties.
| Static base form reserved for use as a placeable [[NAVCUT]] volume. Functionality currently disabled due to unexpected reverse-engineering difficulties.
|-
|-
| 00C0BB01
| 00C0BB01
|
|  
|  
| Reserved
| Reserved
|-
|-
| 00C0BB02
| 00C0BB02
| PERK
| ESO Death and Resurrection (1.0+)
| ESO Death and Resurrection (1.0+)
| Perk used to indirectly locate the "Dead Player Ability" spell. The spell needs to be applied directly by the DLL, but can't be injected, because injected spells are not saved/loaded properly after being added to the player. To work around this, the ability spell has a unique perk (that does nothing) as its Casting Perk, and the DLL searches for the ability spell with that casting perk. The perk has a guaranteed form ID 00C0BB02.
| Perk used to indirectly locate the "Dead Player Ability" spell. The spell needs to be applied directly by the DLL, but can't be injected, because injected spells are not saved/loaded properly after being added to the player. To work around this, the ability spell has a unique perk (that does nothing) as its Casting Perk, and the DLL searches for the ability spell with that casting perk. The perk has a guaranteed form ID 00C0BB02.
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