Difference between revisions of "Explosion"

81 bytes added ,  10:23, 4 July 2018
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imported>Egocarib
imported>Omny87
 
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*'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
*'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
*'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground.
*'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground.
*'''Ignore LOS Check:''' Sets the explosion to ignore a line-of-site check to the target.
*'''Ignore LOS Check:''' Sets the explosion to ignore a line-of-site check to the target. If checked, explosions will ignore solid cover such as walls and static objects.
*'''Push Explosion Source Ref Only:''' Select this to have the explosion's force only affect the object itself.  Used in destruction data.
*'''Push Explosion Source Ref Only:''' Select this to have the explosion's force only affect the object itself.  Used in destruction data.
*'''Ignore Imagespace Swap:''' Overides close proximity explosion optimization.
*'''Ignore Imagespace Swap:''' Overides close proximity explosion optimization.
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