Difference between revisions of "Explosion"
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imported>Egocarib |
imported>Omny87 |
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*'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion. | *'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion. | ||
*'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground. | *'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground. | ||
*'''Ignore LOS Check:''' Sets the explosion to ignore a line-of-site check to the target. | *'''Ignore LOS Check:''' Sets the explosion to ignore a line-of-site check to the target. If checked, explosions will ignore solid cover such as walls and static objects. | ||
*'''Push Explosion Source Ref Only:''' Select this to have the explosion's force only affect the object itself. Used in destruction data. | *'''Push Explosion Source Ref Only:''' Select this to have the explosion's force only affect the object itself. Used in destruction data. | ||
*'''Ignore Imagespace Swap:''' Overides close proximity explosion optimization. | *'''Ignore Imagespace Swap:''' Overides close proximity explosion optimization. |