Talk:GetLeveledActorBase - Actor

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IsLeveledActorEdit

I'm pretty sure all leveled actors have a form id in the FF range(this will be negative in the decimal range) as they are created at run time, so after some tests, I believe this will help with determining if an actor is leveled or not:

Bool Function isLeveledActor(Actor akActor)
    if akActor.GetLeveledActorBase().GetFormID() < 0
        return true
    endif
return false
EndFunction

--Rasikko (talk) 2021-10-01T15:33:08 (EDT)

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