User:DavidJCobb/Default AI packages

The following AI packages are used widely in the game. Probably. I didn't check all of them.

DefaultBardStayAtCurrentLocation derived from Travel
Causes an NPC to remain rooted to their current spot. The Creation Kit lists no users for this package; perhaps it's referenced by scripts on bards?

DefaultCreatureSandboxEditorLocation4000
Causes an NPC to sandbox to between 4000 and 4500 units from their editor location, unlocking doors as needed. While sandboxing, NPCs will not engage in conversations or adhere to preferred paths; they will be able to use special furniture.

DefaultDragonMasterPackageTemplate
A dragon with this package (or any derivative) will sit on a LinkedRef, patrol within a specified radius of its LinkedRef, and orbit between two radii of its editor location.

  • DefaultDragonMasterPackage
    Patrol out to 512 units, and orbit at a radius of 2048 to 4096 and a height of 2048.

DefaultDragonOrbitAndPerchTemplate
A dragon with this package (or any derivative) will orbit a specified reference for a specified orbit time, and then sit and perch on another specified reference for a specified perch time. Up to three perches can be specified; they will be used in order.

DefaultDragonOrbitEditorLoc derived from Orbit
Dragons will orbit their editor location at a radius between 3000 and 8000 units with a height of 4000.

DefaultDweSpiderUseWeaponCreature derived from UseWeaponCreature
AI package for Dwemer Spiders.

DefaultFollowPlayer
The actor will follow the player, staying between 128 and 256 units away. The actor will attempt to walk with the player rather than behind them.

DefaultFollowPlayerRun
The actor will follow the player, staying between 128 and 512 units away. The actor will attempt to walk with the player rather than behind them.

Eat
Makes an actor travel to their editor location and search for a food item if they don't have one in their inventory. After finding food, the actor will search for a chair to sit in, eat that food item, and then spend the remainder of the package's duration wandering within 300 units of the chair.

You can set a bool to allow an actor to create and eat "fake" food instead of searching for food to eat. This bool is set to true by default.

  • DefaultEatEditorLoc0x1
    Package begins at midnight and lasts for one hour.
  • DefaultEatEditorLoc6x1
    Package begins at 6AM and lasts for one hour.
  • DefaultEatEditorLoc6x1NOUNLOCK
    Package begins at 6AM and lasts for one hour. The actor will not unlock doors in an attempt to reach its editor location.
  • DefaultEatEditorLoc6x1NoWeapons
    Package begins at 6AM and lasts for one hour. The Weapons Unequipped flag is set.
  • DefaultEatEditorLoc7x1
    Package begins at 7AM and lasts for one hour.
  • DefaultEatEditorLoc8x1
    Package begins at 8AM and lasts for one hour.
  • DefaultEatEditorLoc12x1
    Package begins at noon and lasts for one hour.
  • DefaultEatEditorLoc17x1
    Package begins at 5PM and lasts for one hour.
  • DefaultEatEditorLoc17x1NOUNLOCK
    Package begins at 5PM and lasts for one hour. The actor will not unlock doors in an attempt to reach its editor location.
  • DefaultEatEditorLoc18x1
    Package begins at 6PM and lasts for one hour.
  • DefaultEatEditorLoc18x1NoWeapons
    Package begins at 6PM and lasts for one hour. The Weapons Unequipped flag is set.
  • DefaultEatMorning7x1
    Package begins at 7AM and lasts for one hour. The EditorLoc7x1 package specifies that the NPC will travel to within 500 units of their editor location; this package allows them to travel within 1000 units.
  • DefaultEatEvening19x1
    Package begins at 7AM and lasts for one hour.
  • DefaultGuardDayEat6x1
    Package begins at 6AM and lasts for one hour.
  • DefaultGuardDayEat12x1
    Package begins at noon and lasts for one hour.
  • DefaultGuardDayEat21x1
    Package begins at 9PM and lasts for one hour.