User:PROXiCiDE/CreateStaticBook
Creating a Readable Static BookEdit
The following requires you have knowledge of creating Activators, what this does is allows you to read a book from a placed Activator so that it does not require it to be in the Players Inventory
Book Property pBook Auto
Event OnActivate(ObjectReference akActionRef)
ObjectReference pBookRef = Game.GetPlayer().PlaceAtMe(pBook, abInitiallyDisabled = true)
if pBookRef != none
pBookRef.Activate(Game.GetPlayer())
pBookRef.Delete()
endif
EndEvent