GetDetected

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Revision as of 16:50, 13 August 2013 by imported>B1gBadDaddy (added external link to image for example, can't upload image to wiki, getting errors.)
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Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.

Example

Used in Story Manager's Kill Actor event, the following condition function would check if the player was detected by the actor they killed.

http://i.imgur.com/7W7xTlQ.png

See Also