GetDetected

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Revision as of 13:43, 14 August 2013 by imported>B1gBadDaddy (added image)
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Returns 1 if the "TARGET" actor is detected by the actor chosen as the "Run On" reference.

Example

Used in Story Manager's Kill Actor event, the following condition function would check if the player was undetected by the actor they killed.

B1gBadDaddy GetDetected.PNG


Notes

The condition function does not relate to sneaking. Whether sneaking or not, the target actor can be undetected.

See Also