GetDialogueTarget - Actor
Revision as of 21:08, 9 February 2013 by imported>Zartar (→Notes)
Member of: Actor Script
Obtains the actor this actor is currently in dialogue with.
Syntax[edit | edit source]
Actor Function GetDialogueTarget() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor this actor is currently in dialogue with (if any).
Examples[edit | edit source]
; Print a message if Bob is in dialogue with the player
if (Bob.GetDialogueTarget() == Game.GetPlayer())
Debug.Trace("Bob is in dialogue with the player!")
endIf
Notes[edit | edit source]
Using this function on the player always returns none. To work around this, see the discussion page.