GetEffectsMagnitude - Potion
Revision as of 08:37, 23 September 2016 by imported>Palingard
SKSE Member of: Potion Script
Returns the effects in order of magnitude attached to a potion. (This function requires SKSE)
Syntax[edit | edit source]
float[] Function GetEffectMagnitudes(int n) native
Parameters[edit | edit source]
- n: The number of magnitudes in order that will be returned.
Return Value[edit | edit source]
Returns the magnitude of the effects attached to this potion in order.
Examples[edit | edit source]
float[] magnitudes = potion.GetEffectMagnitudes(1)
Debug.Trace("Potion has effects in order of magnitude of " + magnitudes)