GetEquippedWeapon - Actor
Revision as of 23:37, 21 April 2012 by imported>JustinOther (Added notes/tidbit about the need for the weapon to be drawn.)
Member of: Actor Script
Gets the actor's currently equipped weapon.
Syntax
Weapon Function GetEquippedWeapon(bool abLeftHand = false) native
Parameters
- abLeftHand: The get the weapon from the left hand.
- Default: false - The default will use the actors right hand.
Return Value
The Weapon the actor currently has equipped.
Examples
; Does the player have the uber dagger equipped in their right hand?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
Debug.Trace("Player has uber-dagger equipped in their right hand")
endIf
; Does the player have the wimpy sword equipped in their left hand?
if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger)
Debug.Trace("Player has wimpy sword in their left hand")
endIf
Notes
- This will only return the weapon form equipped if it is drawn and will return 'None' if no weapon is drawn by the selected hand.