GetIsInjured

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Revision as of 21:20, 23 March 2018 by imported>DavidJCobb (Confirmed via disassembly. When disassembling, note that the return value is a double; it's 0x3FF0000000000000 (1.0), not 0x3FF00000 (1.875F).)
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Checks the Injured boolean variable in the reference's animation graph. If the variable is true, this condition returns 1.0. Otherwise, it returns zero.