GetKiller - Actor
Revision as of 11:07, 2 September 2014 by imported>Terra Nova2 (Function returns the player if actors killed by followers.)
Member of: Actor Script
Obtains the actor that killed this one. If this actor isn't dead, returns None.
Syntax[edit | edit source]
Actor Function GetKiller() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The actor that killed this one (if any). If actor is not dead, returns None.
Examples[edit | edit source]
; Print a message if Bob is in combat with the player
if (Bob.GetKiller() == Game.GetPlayer())
Debug.Trace("Bob was killed by the player!")
endIf
Notes[edit | edit source]
- This function will always return the player as the killer, if an actor is killed by a follower, and possibly summoned actors.