GetMass - ObjectReference
Revision as of 05:29, 6 June 2012 by imported>Mitchalek (Added a note for GetMass that object must be controlled by Havok.)
Member of: ObjectReference Script
Returns the mass of this object in Havok.
Syntax[edit | edit source]
float Function GetMass() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
This object's mass in Havok.
Examples[edit | edit source]
; Is this thing very heavy?
if (AnvilProperty.GetMass() > 2000)
Debug.Trace("Wow, the anvil is heavy!")
endIf
Notes[edit | edit source]
- The object has to be controlled by Havok ("ragdolling") or this function will always return 0. Use PushActorAway and wait few miliseconds or ForceAddRagdollToWorld before querying for the object's mass.