GetParentCell - ObjectReference
Revision as of 02:50, 20 March 2017 by imported>DavidJCobb (→Notes: note on anomaly with persistent/preplaced items; source is from 2013 so if anyone has more recent info, feel free to replace)
Member of: ObjectReference Script
Obtains the Cell this object is currently in.
Syntax[edit | edit source]
Cell Function GetParentCell() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
The Cell the object is currently in.
Examples[edit | edit source]
; Is this object and the player in the same cell?
if (PinkPony.GetParentCell() == Game.GetPlayer().GetParentCell())
Debug.Trace("We are in the same cell with the pink pony")
endIf
Notes[edit | edit source]
- If the reference is in an unloaded exterior cell, this function will return None.
- Non-respawning preplaced items can be "destroyed" if you take them, sell them, and wait for the merchant's inventory to reset. Reportedly, when these references are destroyed, their parent cell is reset to their original spawn location.