GetWarmthRating - Actor

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Revision as of 15:42, 3 October 2017 by imported>Jlundin (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script ''(Requires SSE 1.5.3)'' Obtains the actor's current "warmth rating" (taking into account what t...")
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Member of: Actor Script (Requires SSE 1.5.3)

Obtains the actor's current "warmth rating" (taking into account what they have equipped)

Syntax[edit | edit source]

float Function GetWarmthRating() native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The current "warmth rating" of the actor.

Examples[edit | edit source]

float playersWarmth = Game.GetPlayer().GetWarmthRating()
float benorsWarmth = BenorActor.GetWarmthRating()
if (playersWarmth > benorsWarmth)
  Debug.Trace("The player is dressed better for cold weather than Benor is")
endIf

See Also[edit | edit source]