HasEffectKeyword - ObjectReference
Revision as of 10:16, 4 July 2012 by imported>Chesko
Member of: ObjectReference Script
Checks to see if the specified keyword is attached to a magic effect that belongs to an active effect currently on this reference.
Syntax[edit | edit source]
bool Function HasEffectKeyword(Keyword akKeyword) native
Parameters[edit | edit source]
- akKeyword: The Keyword to query for.
Return Value[edit | edit source]
Returns if this reference has an active effect coming from a magic effect with the specified keyword attached.
Examples[edit | edit source]
; Check to see if we have a fire attached on the player
if Game.GetPlayer().HasEffectKeyword(FireKeyword)
Debug.Trace("It burns!")
endIf
Notes[edit | edit source]
- This function will still return true if the effect is applied to the reference but the condition specified in the spell or magic effect is not met. This function cannot test if the active magic effect is actually affecting the reference.