HasMagicEffectKeyword
Revision as of 21:10, 23 April 2014 by imported>Egocarib (reword/clarify & exchange "Frost" for an actual Keyword that exists)
Description
Returns 1 if the calling reference is currently being affected by a Magic Effect with the given keyword.
Syntax
ActorRef.HasMagicEffectKeyword KeywordString
Example
Player.HasMagicEffectKeyword "MagicBlessing"
Papyrus Version
Actor.HasMagicEffectWithKeyword