HasMagicEffect - Actor
Revision as of 15:27, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Checks to see if this actor is currently being affected by the given Magic Effect.
Syntax
bool Function HasMagicEffect(MagicEffect akEffect) native
Parameters
- akEffect: The Magic Effect to check.
Return Value
Whether the actor is being affected by the given Magic Effect or not.
Examples
; Does the player have rockjoint?
if (Game.GetPlayer().HasMagicEffect(RockjointEffect))
Debug.Trace("The player has rockjoint")
endIf