HasMagicEffect - Actor

From the CreationKit Wiki
Revision as of 15:27, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: Actor Script

Checks to see if this actor is currently being affected by the given Magic Effect.

Syntax

bool Function HasMagicEffect(MagicEffect akEffect) native

Parameters

Return Value

Whether the actor is being affected by the given Magic Effect or not.

Examples

; Does the player have rockjoint?
if (Game.GetPlayer().HasMagicEffect(RockjointEffect))
  Debug.Trace("The player has rockjoint")
endIf

See Also