IsEquipped - Actor
Revision as of 00:42, 21 November 2014 by imported>Terra Nova2 (→Notes: function doesn't check the left hand when dual wielding,)
Member of: Actor Script
Does the actor have the specified item equipped?
Syntax
bool Function IsEquipped(Form akItem) native
Parameters
- akItem: The item to check for.
Return Value
If the actor has the item equipped or not.
Examples
; Does the player have the uber sword equipped?
if (Game.GetPlayer().IsEquipped(UberSwordProperty))
Debug.Trace("The player has the uber sword equipped")
endIf
Notes
- Specifying a light that can be carried (e.g., torches) as akItem will always return false no matter if the light is equipped or not. To determine if the actor has a light equipped, use GetEquippedItemType(). Light forms will send OnObjectEquipped() events, however.
- This function doesn't check the left hand when a character is dual wielding. See Talk:IsEquipped - Actor for an alternative.