IsEquipped - Actor

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Revision as of 00:42, 21 November 2014 by imported>Terra Nova2 (→‎Notes: function doesn't check the left hand when dual wielding,)
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Member of: Actor Script

Does the actor have the specified item equipped?

Syntax

bool Function IsEquipped(Form akItem) native

Parameters

  • akItem: The item to check for.

Return Value

If the actor has the item equipped or not.

Examples

; Does the player have the uber sword equipped?
if (Game.GetPlayer().IsEquipped(UberSwordProperty))
  Debug.Trace("The player has the uber sword equipped")
endIf

Notes

  • Specifying a light that can be carried (e.g., torches) as akItem will always return false no matter if the light is equipped or not. To determine if the actor has a light equipped, use GetEquippedItemType(). Light forms will send OnObjectEquipped() events, however.
  • This function doesn't check the left hand when a character is dual wielding. See Talk:IsEquipped - Actor‎ for an alternative.

See Also