IsLimbGone

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Revision as of 18:12, 22 February 2021 by imported>DavidJCobb (disassembly)
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Returns 1 if the run-on actor has lost the specified limb, or 0 otherwise. Limb codes are the same as for GetKillingBlowLimb. Testing the loss of the head limb should be sufficient for testing decapitation.