IsTalking
Revision as of 20:03, 14 February 2012 by imported>Catwheezle (Note ambiguities in documentation.)
Syntax
<ActorRef>.IsTalking
Return Value
1 if the actor is currently talking.
Notes
- This appears to work only for dialogue, not for scenes. For these, IsScenePlaying and IsInScene may be more useful.
- It is unclear whether this returns true if they are in dialog with the player, like IsInDialogueWithPlayer, or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page.