Lighting Template

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Lighting Template Object

Lighting Template objects are found in the Object Window under WorldData.

To create a new lighting template, right-click in the list of lighting templates in the Object Window and select "new" from the popup. To create a new lighting template based off an existing lighting template, right-click the lighting template you wish to use as a basis and select "duplicate". To delete an existing lighting template, right-click that lighthing template and select delete.

Lighting Template Dialog

Jb LightingTemplate01a.jpg

Ambient

Enter specific RGB values or choose "Select Color" and use the color picker. This value is only used by the "Set Ambient" button for the Directional Ambient. It has no impact on the actual lighting. It is useful for getting your initial directional ambient values.

Fog

Near/Far(color)

Enter specific RGB values or choose "Select Color" and use the color picker.

Near

How many units before the fog starts to show up.

Far

The distance where the fog maxes out. If your max fog power is less than one, the distance where you reach your maximum fog value will be shorter than this.

Pow

The power of the fog (between 0 and 1). The lower this value is, the quicker the fog will show up.

Max

The maximum amount the fog color can impact the scene. 1 means it can go to 100% of the fog color. This is usually set around .7 to prevent scenes from going to a flat color.

Clip Dist

How many units until geometry is clipped out of the scene.

Directional

This is a light that impacts the entire cell. It is used to simulate bounced light. Enter specific RGB values or choose "Select Color" and use the color picker.

Rotation

This is the angle of the directional light.

Fade

This is the brightness of the light.

Get Values from cell

Use the drop down to pick a cell whose settings you want to use. A confirmation dialog will pop up when you choose a cell and press the "Get Values from cell" button.

Directional Ambient Values

Set From Ambient

This picks 6 colors for the directional ambient based on your current ambient color setting. It is a good starting point for setting these values.

X+/-

Enter specific RGB values or choose "Select Color" and use the color picker.

Y+/-

Enter specific RGB values or choose "Select Color" and use the color picker.

Z+/-

Enter specific RGB values or choose "Select Color" and use the color picker.

Light Fade Distances

Start/End

This is the distance at which regular omni lights start to fade out and when they are faded out completely. This has no impact on shadow casters.

Specular

This does nothing. It was never fully implemented.

Fresnel Power

This does nothing. It was never fully implemented.