Message
Revision as of 13:40, 11 November 2011 by imported>Scornett-Bot (Script running global find and replace: Category:Object Classes for Category:Objects)
Message Objects are used to create localizable text strings. Messages are used for:
- Message Boxes, such as the message boxes that appear when you interact with a Standing Stone (doomThiefMSG)
- Notifications, such as the Rested message (RestedMessage)
- Text Overrides, used for overriding names on objects like Doors (dunMarkarthWizardBalconyDoorLoc) and Reference Aliases (TG09Name).
- Help Text, such as the text that appears in the Help Menu and in in-game tutorial messages (HelpAlchemyLong).
Messages can be displayed with the Message Script's Show function.
Message Dialog
- ID: The ID of the message.
- Icon: Not used.
- Owner Quest: Optionally, the Quest that owns this message, if it contains Text Replacement formatting that needs to extract data from the quest.
- Title: The title of the message. For Text Overrides, fill in the Title and leave the Message Text blank.
- Message Text: The body text of the message. For Notifications, fill in the Message Text and leave the Title blank.
- Message Box: When checked, the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
- Auto-display: Not used.
- Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
- Menu Buttons: A list of buttons on the message form. Right click to create a new one.
- Item Text: The text on the selected button.
- Item Conditions: A list of conditions that must be satisfied for the selected button to show.