MovableStatic
Revision as of 02:26, 21 April 2013 by imported>Threedee (Added info about handling movable static forms in Papyrus variables.)
MovableStatic Dialog=
ID
Unique identifier for this form.
Name
Display name.
Model
Displays the model for this object.
Edit
Chooses the model for this object.
Add Destruction Data
Sets the damage states if an object is destructable.
Looping Sound
Sets the sound played for this object.
Flags
- Has Currents:
- Obstacle: Will cut the navmesh
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Must Update Anims: Forces animation to play, even if object is off screen
- On Local Map: If checked, this item will display on the local map in game.
Sets how the object interacts with navmesh generation.
- Collision Geometry: Navmesh will test against the collision of the object.
- Bounding Box: Navmesh will test against the bounding box of the object.
- Filter: Navmesh will ignore the object completely.
- Ground: Navmesh will treat the object like it is part of the ground.
Notes
- Papyrus does not recognize "MovableStatic" as a form type. To handle movable static forms in Papyrus variables, use "Form" as the type.