Navmesh Draw Mode

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Revision as of 08:39, 14 April 2012 by imported>ShadeMe (→‎Draw Modes: Removed redundant info on the deprecated TNM console command)
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Draw Modes

BleakFallsBarrow01 w/Normal View
BleakFallsBarrow01 w/Transparent View
BleakFallsBarrow01 w/Navmesh Only View
BleakFallsBarrow01 w/Cover Draw
  • Navmesh > Navmesh Draw Mode sets the draw mode for the Navmeshes. There are three states, click multiple times to cycle between modes. The draw modes can also be cycled through by pressing the "W" key or by clicking on the buttons in the tool bar Jb NavmeshButtonViewMode01.jpgJb NavmeshButtonViewMode02.jpgJb NavmeshButtonViewMode03.jpg

Normal

  • This mode draws all the navmesh objects in their normal space and z sorting.
  • Useful for a quick look, and to see if the mesh is underneath or inside of world geometry.

Transparent

  • This mode draws the navmesh on top of the rest of the world objects, ignoring z order.
  • This mode is very useful for most editing as you can see and easily select the whole mesh.
  • It can be disorienting, especially in multi-leveled cases, zoom in and rotate around the area you want to work with.

Navmesh Only

  • This mode only draws the navmesh.
  • This is useful for fine tuning of the navmesh and spotting errors.
  • This view is usually most useful when using Pathing_Tests.

Draw Cover

  • Navmesh > Draw Cover toggles an advanced draw mode for cover.
  • Cover edges will be drawn as geometry as high as the cover value specifies.
  • Black boxes are drawn on either side of the cover edge to show if that side is open.
  • A white color is max cover height and may draw taller than the ceiling of the area it is in, this is normal, it means that the cover here is a wall and can’t be used as crouch regardless of height.
  • When Select Edge and Draw Cover are toggled on, hovering over a cover edge will cull the cover so the edge can be seen and manipulated more easily.