OnContainerChanged - ObjectReference
Revision as of 18:42, 24 October 2011 by imported>Jlundin
Member of: ObjectReference Script
Event called when the object reference enters/leaves/moves between containers.
Syntax
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
Parameters
- akNewContainer: The container this object is entering. If this is None, the object was dropped.
- akOldContainer: The container this object just left. If this is None, the object was picked up.
Examples
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akOldContainer && !akNewContainer
Debug.Trace("We have been dropped!")
elseif akNewContainer && !akOldContainer
Debug.Trace("We have been picked up!")
else
Debug.Trace("We have switched containers!")
endIf
endEvent
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
if akNewContainer == Game.GetPlayer()
Debug.Trace("I just got put in the player's inventory!")
endIf
endEvent
Notes
- Once an object has been added to a container it is no longer valid to call functions on it. Functions on self will fail to run with an error.
- Reminder: If you call RemoveItem() on an object and don't give it a destination container it is destroyed... such destroyed objects won't run an OnContainerChanged event.