OnPlayerBowShot - Actor
Revision as of 09:00, 15 June 2012 by imported>JLundin (Created page with "Category:Scripting Category:Papyrus Category:Events '''Member of:''' Actor Script ''(Requires 1.6)'' Event called when the actor is the player, and the player...")
Member of: Actor Script (Requires 1.6)
Event called when the actor is the player, and the player has fired a bow. If this event is handled in a script that's not on the player, the event will never be hit.
Syntax
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
Parameters
- akWeapon: The Weapon that was fired. This will always be a bow.
- akAmmo: The Ammo fired by the bow. This could be None.
- afPower: The power of the shot. < 1.0 is a dud, 1.0 is full-power. The minimum power is specified in the GameSetting fArrowMinPower.
- abSunGazing: True if the player is looking at the sun when the shot is fired, false if not.
Examples
Event OnPlayerBowShot(Weapon akWeapon, Ammo akAmmo, float afPower, bool abSunGazing)
if (Weapon == DLC1AurielsBow && afPower < 1.0 )
Debug.Trace("The player fired a dud shot!")
endIf
endEvent