OnPlayerFastTravelEnd - Actor
Revision as of 15:54, 3 October 2017 by imported>Jlundin (Created page with "Category:Scripting Category:Papyrus Category:Events '''Member of:''' Actor Script ''(Requires SSE 1.5.3)'' Event sent to the player when the player has finish...")
Member of: Actor Script (Requires SSE 1.5.3)
Event sent to the player when the player has finished fast traveling. If this event is handled in a script that's not on the player, the event will never be hit.
Syntax[edit | edit source]
Event OnPlayerFastTravelEnd(float afTravelGameTimeHours)
Parameters[edit | edit source]
- afTravelGameTimeHours: How long the player was traveling, in in-game hours
Examples[edit | edit source]
Event OnPlayerFastTravelEnd(float afTravelGameTimeHours)
if (afTravelGameTimeHours > 24.0)
Debug.Trace("Player traveled for an entire day...")
endIf
endEvent