OnTriggerLeave - ObjectReference
Revision as of 17:25, 2 December 2014 by imported>Terra Nova2 (→Notes: typos)
Member of: ObjectReference Script (Papyrus)
Event called when the object reference is a trigger volume and has been left.
Syntax[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Parameters[edit | edit source]
- akActionRef: The ObjectReference that left the volume.
Examples[edit | edit source]
Event OnTriggerLeave(ObjectReference akActionRef)
Debug.Trace(akActionRef + " just left us!")
EndEvent
Notes[edit | edit source]
- This event can be received out of order with OnTriggerEnter, so it's ideal to keep a count instead of a simple true/false value for when things are inside the trigger.
Int InTrigger = 0
Event OnTriggerEnter(ObjectReference akTriggerRef)
if (InTrigger == 0)
if akTriggerRef == Game.GetPlayer()
InTrigger += 1
debug.notification("Entered Trigger")
endif
endif
EndEvent
Event OnTriggerLeave(ObjectReference akTriggerRef)
if (InTrigger > 0)
if akTriggerRef == Game.GetPlayer()
InTrigger -= 1
debug.notification("Leaving Trigger")
endif
endif
EndEvent