OnUnequipped - ObjectReference
Revision as of 06:25, 25 March 2012 by imported>Tunaisafish (→Notes)
Member of: ObjectReference Script
Event called when the object reference has been unequipped by an actor.
Syntax[edit | edit source]
Event OnUnequipped(Actor akActor)
Parameters[edit | edit source]
- akActor: The actor that unequipped this object.
Notes[edit | edit source]
When an object is unequipped it may still be inside a container, which means that you cannot call Member Functions on it.
Examples[edit | edit source]
Event OnUnequipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were unequipped from the player!")
endIf
endEvent