OpenUserLog - Debug

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Revision as of 15:27, 18 October 2011 by imported>Rhavlovick (1 revision: Clobber re-import by Henning)
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Member of: Debug Script

Opens a new user log on disk. This will also cycle the older logs (so log 0 becomes 1, 1 becomes 2, etc). The log files are stored in "<game folder>/Logs/Script/User". If the log is already open, the function will return false (but not print an error to the main script log). Note that you do not have to close the log yourself unless you want to, it will close automatically when the game ends, the player goes back to the main menu, or a save is loaded.

Syntax

bool Function OpenUserLog(string asLogName) native global

Parameters

  • asLogName: The name of the log to open, case-insensitive. User log names may use any combination of letters, numbers, spaces, and underscores ("_").

Return Value

True if the log was successfully opened. False if the name was invalid, or the log was already open.

Examples

; Opens a new user log name "myUserLog"
Debug.OpenUserLog("myUserLog")

See Also