Potion

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Potions are consumable objects that can be used directly from the Items Menu. Food items are also classified as potions.


Potion Dialog

Base Data

  • ID: The form's Editor ID.
  • Name: The potion's display name.
  • Script: Not used.
  • Inventory Image: Not used.
  • Message Icon: Not used.
  • Model: The object's 3D model (.NIF).
  • Add Destruction Data: Allows you to set the item's destruction states. Not used.
  • Use Sound: Sound played when the item is used/consumed.
  • Pickup Sound: Sound played when the item is picked up.
  • Putdown Sound: Sound played when the item is put down.
  • Addiction Chance: Not used.
  • Addiction: Not used.
  • Equip Type: Not used.
  • Weight: The object's weight in your inventory.
  • Keywords: The list of keywords that apply to this item.
  • Potion Type: The item can be tagged as a Food Item, Medicine, or Poison.
    • If none of these checkboxes are checked, the game will evaluate the Effect List (see below). If the dominant effect is positive, the item will be automatically classified as a Potion (Medicine); if negative, the item will be classified as a Poison.
    • Food must always be tagged as a Food Item.
    • Potions can be left untagged, or tagged Medicine.
    • Poisons can be left untagged, or tagged Poison.

Results List

  • Effect List: The list of effects that occur when the player consumes the item.
  • Auto Calculate:
    • If checked, the item's value will be automatically calculated based on the value of the effect(s).
    • If unchecked, the item's value can be set manually.