Run Havok Sim

From the CreationKit Wiki
Revision as of 16:15, 18 November 2011 by imported>Scornett
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Toggles Havok physics, lighting, and vfx simulation in the Render window.

Some notes and tips:

  • If you want the lighting and vfx simulations, but not the physics simulation (because you don't want objects to accidentally settle, etc.), use Update Lighting and Effects instead.
  • The physics simulation will only run on the objects that are currently selected; everything else will be frozen.
  • Objects marked 'Don't Havok Settle' on their reference will not be simulated.
  • Actors marked 'Starts Dead' will be simulated (ragdoll).
    • If you Alt-Drag on a joint (such as a corpse's wrist), you can move that joint to fine-tune the position of the corpse. Note that the corpse will still re-settle in game, so you may not be able to achieve a very specific pose.