SetActorsAI
Revision as of 13:31, 28 November 2011 by imported>Scornett
SetActorsAI toggles the AI processing for an Actor. If passed a 0, it turns off the processing; any other integer will turn it on. The Actor's scripts will continue to run while their AI is disabled, but they will not process packages, detection, havok, or animation.
Syntax
SetActorsAI intvalue
Examples
BuddyRef.SetActorsAI 0 ;Buddy will no longer process schedules, detection, havok, or animation.